Comments

Log in with itch.io to leave a comment.

I found the movement to be surprisingly deep, however I would have loved more control! I wish you did more with the enemies, possibly with new enemy types? It was often disorienting when things were moving in the world - partially because everything was so spaced out and there were no points of reference, either in surrounding platforms or the background.

(1 edit)

Who's beating this record? ;)

Great work Nick! Those last few hidden collectibles were really fun to get...

but at what cost?